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Denjin makai final burn alpha
Denjin makai final burn alpha











denjin makai final burn alpha

Fixed crash in Shadow force in the Laboratory level when the bridge breaks apart Added the breakable-background fix to 64th Street Fixed the bitmap layer alignment in Chak 'n Pop Fixed music updated palette handling in Mysterious Stones Fixed sprite priority issues in Blood Brothers, most notably in the mine-level Fixed the analog speed setting in config/games/game.ini was getting clobbered Added unicode titles and service dips to several Toaplan games Fixed doorway/scene transitions in Tiger Road Fixed endgame boss & stage 6 boss in Nostradamus Fixed Oops: forgot to mark Air Duel's parent as Working. Fixed a crash issue when using savestates in Taito's Master of Weapon Fixed Oki MSM6295 banking in Shadow Force Fixed Skyarmy, sometimes the bridge-piece chinook (heli w/2 props) doesn`t deliver the pieces when at home base. Tidy up makefiles and fix for non C++11 compilers Fixed missing tiles in Sand Scorpion due to incorrect 2-D pointer indexing in kaneko_tmap.cpp, possibly improving other games that use this. Fixed display of total sets in game selection dialog Added default rom paths for SMS & GameGear systems Fixed music in SD Gundam Psycho Salamander

denjin makai final burn alpha

Fixed Capcom's The Speed Rumber: broken Boot-up messages, random slowdowns, screen priority issues Capcom CPS3 is now friendly towards slower/embedded systems (Raspberry Pi etc.) Fixed a crash-situation with the Namco sound-core that only seemed to affect 64bit systems

#DENJIN MAKAI FINAL BURN ALPHA DRIVER#

Added several behind-the-scene improvements to the Galaga/Dig-Dug driver Added the Toki devlopers' debug mode to Toki Fixed BurnSamplesSetLoop() in the sample core ScummVM Bios (toutes machines) Abandonware Besoin d'aide ? Foire aux Roms Arcade CPS1įinal Burn Alpha Arcade Megadrive PC-Engine TurboGrafx16 SuperGrafx Flippers PinMAME













Denjin makai final burn alpha